Close Close icon
Close Close icon

Learn & Work

Whether you are learning, studying or working, Brainport Eindhoven offers limitless opportunities for growth. Your success depends on the way you overcome your challenges. Please contact Brainport if you need any support. We will help you gain more knowledge and new perspectives or we will just answer your questions.

Close Close icon

Latest news

Arrow icon All news

Upcoming event

Arrow icon All events
Close Close
Close Close

3EALITY Sessions: Transcending Realities with Ian Biscoe

Language: English
Location: AI Innovation Center, High Tech Campus 5
Date: 11 Dec 2023
Time: 15:30 - 18:30
Entry fee: Free

3EALITY Sessions feature talks by innovators and creatives sharing transformative ideas in shaping the next generation of the Internet. In this first edition, Professor Ian Biscoe (Design Academy Eindhoven) takes the stage to discuss Metaverse myths, challenges, and opportunities, while reflecting on his journey working with new technologies, in industry, arts practice, education, and research.

About the talk

From 1992’s The Lawnmower Man through 2018’s Ready Payer One, we have the media’s viewpoint on where XR (formerly, just plain old “VR”) is taking humanity. The industry continues its quest (pun, likely intended) for the perfect headset but we’re not quite there yet. Maybe, the fixation with head-mounted devices is distracting many from the shorter-term opportunities for spatially aware services that execute on tightly integrated low-latency networks and computing environments?

Significant opportunities for high-fidelity Networked XR applications (Metaverse, Intraverses, call them what you will) are apparent: the required technologies are in place at workable costs, or at least tantalizingly close. But what about the realities of network latency, designing applications for distributed spatial environments, and integrating appropriate system of systems solutions that provide seamless, networked, collaborative spatial experiences?

Ian will discuss these themes while reflecting on his journey working with new technologies, in industry, arts practice, education, and research. From his first view into a table-top retinal projection device, and an abortive attempt to launch the world’s first massively multiplayer location-based AR games company, through to current research around Networked XR in his Trans Realities Lab at Design Academy Eindhoven. He will present his thoughts on the next steps for such immersive collaborative environments, and the role they could play in tackling societal challenges.

More information Arrow icon